lol and rune uniquely adds to all 3 main stats str/dex/int though has awful hp growths and no mp forcing you to fix that later. Rune master even comes with a resist down nuke that goes up to -70% resists down and since most mages get cooldown reductions wtih seal of fate+aftershock add on its the 2nd best move in this mastery with the entire rune weapon tree being the best it offers, eventually you can have 2x seal of fate on the screen going on at once, and also due to rune:feather he can equip the new throwing weapons practically built for him and shield without any investment in str (esp if you stack a little more reduce all requirements to get it to like -80%+ or more. Rune weapon is basically onslaught for mages which is amazing and it even works with throwing so you can leave str at 50 esp since rune:feather fixes str based problems.also he has rune:absorb being a slightly weaker ver of quick recovery allowing him to almost block as well as a defender which he badly needs cause otherwise he has mage like def.rune+defense can even equip the highest based str shields in the game due to armor handling which is cool if you want to be a mage tank but even mid level shields is better then nothing as most mages dont even have a shield period due to using a staff. The new runemaster is a unique class that probably does the most int based damage in the game even more then ternion builds but you cannot equip bows or staves.the fun part is you can make use of many mage gear and find unique combos with gear you'll most of the time leave in the storage as most mages fall off in legendary due to their spells usually having cooldowns while warriors and archers can use their attack with 0 sec cooldowns.he has a ton of passives allowing for a ton of different combos and rune weapon tree is flat out the stand out from him. The biggest boon of the dlc is you can now find throwing weapons which ALL mastery combos can use, brigids, conquerers, and so many others can make use if it and its comparable to bows but sacrifices attack range but allowing you to equip a shield (resulting in either more procttion or dps if you find a good dps boosting shield) Rune mastery is a great addition to the game. There are passive bonuses akin to Quick Recovery and Dual Wield. There's a long duration for vitality and bleed resist and lots more stuff. CD reduction and/or elemental damage bonuses makes thunderstrike super powerful. The new mastery's feather runeword adds a new style all on its own by allowing you to equip a shield and a strength weapon while focusing on intelligence and intelligence based armor. They definitely enable new builds, some of which are very powerful. Just go to TQ DB for the new items and you'll see what I mean. More unique effects and interesting sets. There's also a lot of mid-game and end-game items in the new expansion that give more uncommon resistances like bleeding. On the plus side, I bought it mainly to support the devs and acknowledge the work they put into AE. Some areas are a little narrow or meandering which is a little annoying at times. I have a bug that gives me infinite skill and attribute points because the game deletes all my quests every time I start the game. On the negative side, there seems to be some bugs that needs to be ironed out.
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